
Shinewood 2
Temuair Master-AB99
Shinewood 2 is a strong hunting area after Mastering, with several effective options for solo and group hunting.
Summoners
Summoners can hunt Shinewood 2 effectively by relying on Summons for damage.
Summons work well for clearing groups of monsters while allowing the caster to maintain distance.
Karura Druids
Karura Druids with HOF perform very well in Shinewood 2.
This is especially effective for a PRONK (Priest/Monk), which combines strong HOF damage with Priest support abilities.
Fas and Cradh
For characters using Light damage, applying Fas to the monsters can increase damage substantially.
If you are not using Light damage, Cradh still provides a strong damage increase.
Choosing a Room
The smaller rooms, such as SW2-36, are often the most effective for experience rates if you can kill the monsters quickly enough.
If your bases are still low, the larger rooms may be a better choice. The extra space gives you more room to move and reduces the chance of being overrun by too many monsters at once.
As your damage increases, moving into smaller rooms can help maintain a faster kill rate and improve experience.
Priest Support
Bringing a pure GM Priest with a 0-line Ard Staff can speed up the hunt considerably.
A dedicated Priest can keep debuffs active while the damage dealers focus on clearing monsters.